Square Enix wants ‘Left Alive’ to be a ‘AAA Brand’ without ‘massive development costs’

'Content-wise, the game will be satisfying in a hardcore way'

BY AMIT BARAN ROY   |   Not long before, Square Enix had teased their upcoming survival action mech shooter, Left Alive, at Sony Interactive Entertainment’s pre-Tokyo Game Show 2017 press conference. The game set in the Front Mission Universe is coming for PC and PS4 in 2018. In the recent quarterly investor conference call, Square Enix President and CEO Yosuke Matsuda discussed their plans about the upcoming game and their intention to make the game into a ‘AAA Brand’. At the same time, he also made it clear that the company doesn’t intend to spend ‘massive’ amounts as development costs.

We want to make it into a AAA brand, but that does not mean that we intend to devote massive development costs to it.

What’s more, Matsuda also said that the game’s content will be set in a way to target the core audience, and that is what will define their unique selling point.

Content-wise, the game will be satisfying in a hardcore way, and that’s how we want to market it to players.

While more details about the game are scarce, but the pedigree of the people working on the game hints that we can expect something exciting from Square Enix next year. Among the elite team includes Veteran developers, Toshifumi Nabeshima (director, Armored Core series), Yoji Shinkawa (character designer, METAL GEAR SOLID series), and Takayuki Yanase (mech designer, Ghost in the Shell: Arise, Mobile Suit Gundam 00, Xenoblade Chronicles X).

The game seems to be on the lines of Nier Automata where players get to experience the massive power gap between man and machine in pulse-pounding encounters: face off against powerfully armed troops, armored vehicles and towering mechs. The game will also allow to play as three different characters and players can enjoy multiple story paths using the decision system. Announced two months back in September, watch the teaser trailer and stay tuned for more updates.

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