Rockstar Games did a great job in striking a balance between a butter-smooth gameplay and an eye catching graphics. Much appreciation also goes to their flagship Scottish studio, Rockstar North, who oversaw the entire work since the development of the game began in April 2009, right after Grand Theft Auto IV’s release.   So the never ending wait is over as Grand Theft Auto V, after all its hiccups and a record breaking petition by fans is finally available for PC. A massive 60GB game size didn’t disappoint even at the slightest owning to its splendid sandbox experience which super ceded its predecessors.
The game is setup in the city of Los Santos, an emblematic of a fictional city of Los Angeles in present time, while the outskirts is comprised of the San Andreas open countryside area, covering a total area much more than any of its earlier releases in this series. The city has much more options of assets and generating revenue and a new concept of hangout places where we can carry out missions. The game very beautifully revolves around the three characters of Michael, Franklin and Trevor with Michael and Trevor having a little history together and Franklin being the one sorting out their altercations at times. But it would be very unjust of me if I fail to mention about Trevor whom I felt the most remarkable character of the three. His sinister attitude, the bad mouth but the kindest of hearts made me a fond of him and one can very easily feel that right at his entry into the game.
Rockstar has worked remarkably on the gameplay by introducing the novel technique of dynamic switching between the three characters during the game and play missions respective to them. Notwithstanding, the heist missions are one of the trademark of this RPG game which beats it counterparts by some margin. Even the options of assets, hangouts, activities, hobbies are very well switched in the maps with the respective characters. Similarly, the immaculate conception of the game’s special ability bar which maximizes the focusing, driving and shooting skills of Michael, franklin and trevor respectively is an interesting add on.
The graphics and cinematics has been very well worked upon which allows the game to run at 60fps constant on max settings on a above medium rig. Though I enjoyed the game at medium settings in my medium rig at a decent 40fps. The introduction of first person focus during in game mission cinematics gives us a more meticulous view of the surrounding events. The game can be played with a higher field depth and vsync on to feel even the tiny grass on the roads. The driving and flying both are flawless with all sorts of views and even we can ride underwater submarines. The storyline of the game is well planned to depict both the city life and the city outskirts in a comprehensive manner.
“Rockstar never disappoints its fans”- it is well proven by the fact of having self-radio enabled among other 19 in game radio stations. If you are wondering how to enable that, here is the small guide:
- Just paste your .mp3 or .m4a format music in the documents/Rockstar Games/GTAV folder.
- Run a complete scan in the audio settings of the game.
- Users can play their songs in a random manner or with intermittent radio chattering.
The other radio stations includes a proper mix of modern and senescent music which are soothing while driving. One of the notable things in GTA games, as always, are the dialogues and the accent. But to watch out for something new is that of Trevor’s who with just his mouth can toss an opposition off (literally). Another new style is the implementation of the nigger (no offence) attitude of franklin and his friend Lamar and their social lives. And as all we know, the gun shots, explosions and police sirens which defines this game grows more and more realistic.
Apart from the main missions, GTA V includes many other side missions in the form of “strangers and freaks”; hobby and activity missions respective to the characters that holds 40% of the game’s completion. Though some of the side missions do need the DLC content of the game. Rockstar has also introduced the concept of miscellaneous missions which randomly occurs during in game activities. Lots of rare cars can be found around the city which can be used for racing activities of franklin and one should not forget to save them in garage as they worth a high value. Also, the ammunitions includes lots of new weapons and attachments as compared to previous versions of GTA, which can be used in different missions. Cloth shops, barbers, ATMs occurs throughout the map.
The concept of cellphone which was introduced in GTA IV has been continued with more advanced features and one can quick save missions, click pictures, check mails about share markets, new ammunitions and stuff, call cab service and start missions by calling contacts as well. All three characters owns a safehouse and a personal wheel as well. The game also has a fun factor of a dog owned by Lamar which assists in some of the missions with its skills and nuisance. Rockstar has also come up with a video editor, ”Rockstar editor”, which allows players to record, edit and share videos from both Grand Theft Auto V single player and online mode. Thus, players can enjoy numerous camera angles, filters, audio mix adjustments as well as it also enables a feature of director mode where players can direct their own scenes.
The online content of the game is one hell of a MMORPG (massively multiplayer online role playing games) experience in itself with lot of multi mission bank heists and open world crime to take part in with friends. Numerous missions involving bike races, death matches makes the online arena more engrossing. But the online gameplay has its own peccadiloes owning to a laggy server with a reasonably high waiting time, intermittent disconnects and sometime crashes. I myself have tested upto 4 players with a stable connection. Therefore, I don’t have a rock solid recommendation about the game’s online experience.
So, all in all, Grand theft Auto V and Rockstar, as always, have managed to live up to our expectations and might have even surpassed them. The game is very much stable on NVIDIA cards while a workaround of hotfixes may be needed by some of the AMD switchable graphics users. As a keyboard player myself, I found the game very much stable and have a high opinion about its replayability. Even after completing the main missions, one can always continue to play the game and carry out side activities throughout the city. One issue that I found and also felt by many others was the sudden stuttering which starts during fast driving, the cause of which I still don't know but that didn’t stop me from going on to complete the game with almost 50 hours of fantabulous gameplay. This game is a definite buy and one can have the best online experience using Rockstar Social Club. I would like to thank Rockstar Games and all other PC gaming fans for their non-stop support to make this game available for PC and will hope that the legacy of Grand Theft Auto continues eternally.